The initial idea for me MED3004 project is to create an interactive story that is interactive in both a digital format, as well as a physical one. By integrating different forms of interactive story telling into one package, my product will create a more immersive experience for the end user.
In order to immerse the audience into the story, it will take place in a first person perspective. This will put the user into the shoes of the character that they are controlling, making the characters decisions feel like there own choices. Although they are interacting through the guise of a character, to the user, they are being spoken to directly, creating a greater connection to the story.
Another tool to enhance the immersion will be to have the player make choices that impact the outcome of the story. Choices made and character interactions will have an impact on how the rest of the story plays out. Although major story points will still happen, how the character interacts with them, and other characters, will change the reactions of those around them. This tool will also lead the user to gain different endings depending on decisions made, meaning that they can experience the story multiple times.
Dialogues explored will also lead to new information about the characters. by having this level of interactivity, elements of the story can be missed. Information given by, or about, a certain character can inform a decision the user makes later on. However, as this is not necessarily experienced by all users, elements will change to reflect on the user’s personal choices.
The main focus will be on the digital aspect of the story, with the physical component acting as an enhancer. Although the project is designed to be used with both pieces, I intend to make it understandable with only the digital aspect. The physical element will reflect an in-story object that the user character has, and thus the user can use it as much or as little as they see fit. The use of the physical element can act to inform the user’s decision, and give them details that are not in the digital element; giving the user more immersion as the character, and thus more immersion into the story.