Super Mario Advance ‘Choose your own Adventure’ is a choose your own adventure book published in 2001. The book follows Mario and friends on an adventure through a new world, to defeat the evil king Wart. The reader of the book choose 1 of 4 characters to follow, and has to make choices throughout the book as to how the adventure progresses. This is done by making a choice, and then going forwards and backwards through the book to the corresponding page.
By choosing the different pages, the reader decides on the flow of the adventure, and is actively deciding on the route that there chosen character takes. These routes can also lead to multiple endings, with good and bad consequences. This allows for the reader to experience the book multiple times, following different paths and story elements each time; giving it the ability to be enjoyed differently on multiple occasions.
In my project, I want the user to be able to make choices that effect the flow of the story, making them feel more involved. Although there will be an overall narrative that the user experiences, elements can change each time to reflect the choices they have made. This also allows for multiple endings to be gained, where the effects of the users choices can be reflected.
A second ending can also be achieved in my previous inspiration, Danganronpa. After making a choice, the outcome of a story element changes.
However, in this example there is only one right answer, and getting it wrong pushes you back to the choice to choose again. In my project, each choice will be permanent, and the resulting ending will reflect this.