Each character has a number of poses to show the emotions of what they are saying. As the dialogue is merely written, it is not shown how the characters are saying them. The poses show the user the way the character is feeling, and how they are interacting with the user’s character. As the first-person character does not have an avatar, then the user can put there own emotions into the role and feel a closer connection to the story, as they are not being told how to feel.
The use of a number of poses also allows the characters to interact with different objects. A character can be shown to be interacting with an object in a number of different ways, in the same way that they show emotion. Although the actions do not happen in real time, the user will still get a feel for the scene due to the images of the characters interactions with the different objects.
Another way of conveying emotions I considered was to use voice lines. By having the dialogue spoken, the emotions and context can be heard within the voice of the characters. However, this would contrast against the written word of the user’s character, as if this role was spoken, it would lower the user’s sense of immersion as it would not be there voice speaking. A way of doing this would be to have key phrases said by each of the characters to further convey their emotions and their characters to the user. This would further connect the user to the other characters, whilst not affecting there immersion with their own character.