Script

Once the timeline was laid out, a full version of the script was written out scene by scene. Each scene was written out in the form of a script. The characters were labelled under their as apposed to their name, allowing me to keep track of where each of the roles are in the course of the story. With each line of the dialogue, the pose that the character will be in has been written in brackets. This shows the change in each character at different points of the story, and allows for the changes to be plotted during the editing phases easily.

At the end of each scene, links to the next scene are plotted below. These will be featured in the story, delivered to the user from the ‘Ghost’ character. These will link to the different parts of the script in the route of the timeline. If a user reaches a ‘bad’ ending, then they will be given the choice to make the other choice. These moments have been scripted to have the ‘Ghost’ character deliver the message about the choice being wrong. This shows awareness of the bad choice, but still gives the user the chance to continue on with the story.

Due to the presence of bad choices, the story has to connected through the different parts. If something is revealed in a bad ending, it needs to also be revealed in a good ending. If this does not happen, then the user will have more information than the characters during the rest of the story. This could not only influence further decisions, but result in later story revelations being revealed too early, and thus loosing there impact to the user. Story details revealed in bad endings need to then appear soon in good endings, in order to keep the story interesting to the user.